Engineering - UX Designer¶
Dexterity | Strength | Wisdom | Charisma | |
---|---|---|---|---|
UX Designer I | Learning the core practice of UX design: woreframe, prototypes, surveys Knows the basic workflow;assists with design operations of the team Write general interactions of experiences Design graphics user interfaces elements, like menus, tabs, and widgets Build page navigations |
Identify and troubleshoot UX problems | Gets direction from seniors or managers. . Owns designs for clearly defined lower complexity projects. |
Requires more onboarding and clear directions Gets and utilizes design feedback Exhibit leadership in the design process by understanding DoubleGDP’s product priorities, and finding ways that design can help achieve them |
UX Designer II | Fluent in the UX process Makes designs defensible with user research and other tools Write detailed interactions of experiences Plan and conduct user research and competitor analysis |
Conduct usability testing Create original graphic designs (e.g. images, sketches, and tables) Create user stories, personas, and storyboards |
Owns design for several features and mid-sized projects Influence some product metrics (KPIs) |
Knows when to involve other stakeholders Articulates design decisions Anticipates feedback . Write detailed documentation of experiences |
Senior UX Designer | Mastery of UX process and toolkit Designs holistic experiences with big picture strategy. Uses frameworks and hypothesis-based approach |
Tackles undefined complex projects Leads projects from beginning to end Owns and influences key metrics |
Drives alignment via design facilitation and presentation skills Synthesizes multiple inputs and feedback from stakeholders into a cohesive approach Mentor junior designers and onboards other in projects |
|
Key | Dexterity Technical skill |
Strength Get stuff done: grit, follow-through, shipping code |
Wisdom Impact |
Charisma Communication & Leadership |